The King of Fighters 2003, faq moves list

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view post Posted on 27/12/2008, 12:52




-=( The King of Fighters 2003 )=-
[ Short Movelist v1.01 ]

by Moriya <indiana129> at <hotmail.com>

Thanks to Vincent Chua (www.kofonline.com), Kao Megura and MGohan for some
move names.

-=[ MOVELIST NOTATIONS ]=-

- Moves marked with [DM] cost 1 power stock to be performed.
- Moves marked with [LDM] cost 2 power stocks to be performed, but can only be
peformed by Team Leaders.

OBS: only the most important attributes will be listed, to keep this short.
If you want more in-depth info, please refer to my KOF2003 FAQ/Movelist at
<www.gamefaqs.com>

. For any move:

Moves marked with * are Super Cancelable.
- they can be canceled into a L/DM at the cost of one more power stock.
Moves marked with @ are Counter Wire Attacks.
- whenever this move hits as a counter, the opponent will bounce and return
whe he/she hits the opposing wall.
Moves marked with $ are overhead.
- they cannot be blocked if your opponent is crouching.
Moves marked with # hit low.
- they cannot be blocked if your opponent is standing.
Moves marked with ! are unblockable, or have guard crush properties.
- they cannot be blocked under any circunstance, or will break your
opponent's guard.
Moves marked with & are counters.
- they will make your character go in a certain stance, and if your character
is hit during that time, the move will be activated.
Moves marked with + reflect projectiles.
- if a projectile move hits the area of effect of this move, the projectile
will be reflected back to its launcher.
Moves marked with £ have autoguard, or parrying properties.
- in some frames of those moves, your character can be hit and will take
only block damage (or no damage in parry moves), and the move will continue
Moves marked with × have cross up properties.
- these comands can be used when you are jumping over your opponent, to
initiate combos.
Moves marked with § have hard knockdown properties.
- they will knock your opponent down with a special effect. Your opponent
will not be able to use a recovery roll.

. For Command Moves only:

The symbol before the command indicates if you can cancel into it:
-> means that you CAN cancel a normal move into that command;
. means that you CAN'T cancel a normal move into that command.
The symbol after the command indicates if it can be canceled into:
-> means it CAN be canceled, but ONLY if you have canceled a normal into it;
=> means it CAN be canceled at ANY time;
. means it CAN'T be canceled under any circumstance.

. Other notations:

When a move is marked with a letter, only that version has an effect.
- $(B) means that only the B version of the move is an overhead.
When there's a number in front of the symbol, it means that only that
specific hit of the move has the effect.
- *(C2) means that only the 2nd hit of the C version of that move is super
cancelable.
If the number is preceeded by a ~, it means that the attribute works from
the 1st hit up to that one. If there are two numbers with a ~ in between
them, it means that the attribute works from the number before the ~ up to
the number after the ~. And if there's a number followed by a ~, it means
that it works from that hit up to the last one.
- *(~2) means that the move is super cancelable up to the 2nd hit.
When a move has multiple attributes, they'll be separated by a comma.
- *,$(2) means that the 2nd hit of this move is super cancelable and is an
overhead.
If one of those attributes have different properties, they'll be separated
by a semicolon.
- *(1);$(2) means that this move is super cancelable only on the first hit,
and is an overhead only on the 2nd hit.

-------------------------------------------------------------------------------

-=( ASH CRIMSON )=- -=( Hero Team )=-

Brumaire When close, b/f + C/D

-> Messidor -> $ f + A
-> Floreal . b + B
-> Prairial . b + D

Ventôse Charge b,f + A/C
Nivôse *(B1) Charge d,u + B/D
Vendémiaire *(3) When close, hcf + A/C

[DM] Thermidor qcf,qcf + A/C
[DM] Pluviôse qcf,qcf + B/D

[LDM] Sans-culotte A,B,C,D


-=( DUO LON )=- -=( Hero Team )=-

Suishu Shoukou When close, b/f + C/D

Triangle Jump Jump at a wall, then jump from it

Hika Tenshi . After connecting with jump-in B, press D
-> Fuuka Tenshi . df + D
. Raika Tenshi . § After Fuuka Tenshi, press D

Shaki Juuryuu qcf + A/C
. Shaki Juuryuu During Shaki Juuryuu, qcf + A/C
.. Shaki Juuryuu * During Shaki Juuryuu, qcf + A/C
. Onpei Ryuujin Ha During Shaki Juuryuu, f + B/D
.. Shiryou Hatsu Seikin * After Onpei Ryuujin Ha, b,d,db + A/C
Suishu Makyakuho ! When close, hcb,f + A/C
. Suishu Ransaiki During Suishu Makyakuho, qcb + A/C
Himou Kyaku qcf + B/D
Genmu Hishou Keikou qcb + B/D
Genmu Kyaku: Uchikiba f,d,df + B/D
Genmu Kyaku: Sotokiba b,d,db + B/D

[DM] Hiden: Genmu Juu Onshii Kon qcb,hcf + A/C
[DM] Hiden: Genmu Onryouheki hcb,hcb + A/C

[LDM] Ouji: Tajiuu Genmu Ankei A,C,B,D


-=( SHEN WOO )=- -=( Hero Team )=-

Kyakuten Touchi When close, b/f + C/D

-> Tenrenshou -> $ f + B
-> Fusen Kyaku . f + D (can be held)

Geki-Ken * qcf + A/C (can be held)
. Cancel While holding Geki-Ken, press D
Fukuko-Geki qcb + A
. Kouryuu-Geki After Fukuko-Geki, qcf + A
Saikouhou-Geki !,+ hcb,f + A/C

[DM] Setsu! Geki-Ken @ qcf,qcf + A/C
[DM] Kohyou Rengeki qcf,qcf + B/D

[LDM] Bakuma! C,A,B,C


-=( TERRY BOGARD )=- -=( Garou Team )=-

Buster Throw When close, b/f + C/D

Combination Blow -> After connecting with stand C, f + C
-> Rising Upper => df + C
-> Backspin Kick -> df + D

Power Wave qcf + A/C
Burn Knuckle qcb + A/C
Crack Shoot $ qcb + B/D
Power Dunk §(3) f,d,df + B/D
. Brake During Power Dunk (at the beginning), press AB
Power Charge hcf + B/D
. Followup 1 * After Power Charge, f,f + B/D
.. Followup 2 After Followup 1, f,f + B/D

[DM] Power Geyser qcb,db,f + A/C
[DM] Buster Wolf qcf,qcf + B/D

[LDM] Power Stream qcb,hcf + AC


-=( JOE HIGASHI )=- -=( Garou Team )=-

Knees of Hades When close, b/f + C/D

-> Low Kick => f + B
-> Sliding . # df + B

Bakuretsu Ken Press A/C repeatedly
. Bakuretsu Finish (punch) $,* During Bakuretsu Ken, qcf + A
. Bakuretsu Finish (kick) # During Bakuretsu Ken, qcf + C
Hurricane Upper hcf + A/C
Ougon no Kakato (Golden Heel) qcb + B/D
Tiger Kick *(1) f,d,df + B/D
Slash Kick hcf + B/D

[DM] Explosive Hurricane Tiger Heel qcf,hcb + A/C
[DM] Screw Upper qcf,qcf + A/C

[LDM] The World's Most Explosive Punch £ qcb,qcb + AC


-=( THE GRIFFON )=- -=( Garou Team )=-

Griffon Tower When close, b/f + C/D
. Grif-Fall After Griffon Tower, df,df + C

-> Joudan Yoke Kougeki . *(2~) d + AB
-> Gri-Dro Super Kick . d + CD

Icarus Crash In the air, when close, qcf + A
Active Tupon ! f,d,df + A/C
Poseidon Wave * b,d,db + A/C
Justice Hurricane ! When close, hcb + A/C
Hercules Throw ! When close, hcf + B
Olympus Over $ qcb + B/D
. Grif-Fall After Poseidon Wave, Olympus Over, or
connecting with a crouch D, df,df + C

[DM] Daedalus Attack qcf,qcf + B/D
[DM] Big Fall Griffon ! When close, hcb,hcb + A/C

[LDM] Big Fall Griffon ! When close, hcb,hcb + AC


-=( RYO SAKAZAKI )=- -=( Kyokugen Team )=-

Sakazaki Nage When close, b/f + C/D

-> Hyouchuu Wari . $ f + A
-> Joudan Uke -> £ f + B
-> Gedan Uke -> £ df + B

Ko'oh Ken qcf + A/C
Kohou *(1) f,d,df + A/C
Ko'oh Shippu Ken * qcb + A/C
Zanretsu Ken £ f,b,f + A/C
Moh Koh Raijin Satsu $ qcf + B/D
Hien Shippu Kyaku hcb + B/D

[DM] Haoh Shokou Ken f,hcf + A/C
[DM] Ryuuko Ranbu qcf,hcb + A/C

[LDM] Tenchi Haoh Ken qcf,qcf + AC


-=( ROBERT GARCIA )=- -=( Kyokugen Team )=-

Kubikiri Nage When close, b/f + C/D

-> Ura Ken . b + A
-> Koryuu Kokyaku Geri -> $ f + A
-> Ryuu Hanshuu -> b/f + B

Ryuu Geki Ken qcf + A/C
Ryuu Zanshou *(D1) f,d,df + B/D
Hien Senpuu Kyaku *(B2~3) qcb + B/D (perform 4 times)
Hien Ryuujin Kyaku In the air, qcb + B/D
Sen'en Renbu Kyaku When close, hcf + B/D
Gen'ei Kyaku f,b,f + B/D

[DM] Haoh Shokou Ken f,hcf + A/C (can be held)
[DM] Ryuuko Ranbu qcf,hcb + A/C

[LDM] Chiryuusei Ugatsu Kyaku In the air, qcb,qcb + B
[LDM] Chiryuusei Kasane Kyaku In the air, qcb,qcb + D


-=( YURI SAKAZAKI )=- -=( Kyokugen Team )=-

Silent Slam When close, b/f + C/D
Tsubame Otoshi In the air, close, b/db/d/df/f + C/D

-> En Yoku . $ f + A
-> Tsubame Yoku => # df + B
-> Shou Yoku => df + D
. Yuri Furi => × In the air, b + B

Ko'oh Ken qcf + A/C
. Haoh Shokou Ken Hold A/C during Ko'ou Ken
Saiha + qcb + A/C
Yuri Chou Upper *(C1) f,d,df + A/C
. Kuuga * During Chou Upper (C), f,d,df + A/C
Rai'oh Ken In the air, qcf + B/D
Hyakuretsu Binta ! hcb + B/D

[DM] Shin! Chou Upper qcf,qcf + B/D
[DM] Hien Hou'ou Kyaku qcf,hcb + B/D

[LDM] Den Shin Haoh Shokou Ken ! qcf,qcf + A/C (can be held)


-=( KIM KAPHWAN )=- -=( Korea Team )=-

Sakkyaku Nage When close, b/f + C/D

-> Nerichagi . $ f + B

Sanren Geki qcb + A/C
. Sanren Geki (2) After Sanren Geki, qcb + A/C
.. Nerichagi $,*(2) After Sanren Geki (2), qcb + A
.. Double Dechagi *(2) After Sanren Geki (2), qcb + C
. Followup 1 After Sanren Geki, uf + B
.. Followup 2 $,§ After Followup 1, d + B
Hishou Kyaku In the air, d + B/D
Han Getsu Zan *(B) qcb + B/D
Ryuusei Raku #,*(1);§(2) Charge b,f + B/D
Hien Zan *(D3) Charge d,u + B/D
. Tenshou Zan § During Hien Zan (D), d + D
Haki Kyaku *(B);§(D) d,d + B/D

[DM] Hou'ou Hiten Kyaku qcf,qcf + B/D
[DM] Hou'ou Kyaku qcb,db,f + B/D (can be done in the air)

[LDM] Hou'ou Kyaku qcb,db,f + BD (can be done in the air)


-=( CHANG KOEHAN )=- -=( Korea Team )=-

Hagan Geki When close, b/f + C/D

-> Hiki Nige -> # df + A
. Kuuchuu Futtobashi . In air, f + C

Tekkyuu Dai Kaiten £ Press A/C repeatedly
. Cancel During Tekkyuu Dai Kaiten, press AC
Tekkyuu Funsai Geki £,* Charge b,f + A/C
Tekkyuu Dai Bokusatsu £,$ qcf + B/D
Dai Hakai Nage ! When close, hcb,f + A/C

[DM] Tekkyuu Dai Bousou qcf,hcb + A/C
[DM] Tekkyuu Dai Funsai qcb,qcb + A/C

[LDM] Tekkyuu Dai Assatsu $(2) qcf,qcf + AC


-=( JHUN HOON )=- -=( Korea Team )=-

Kai Senpuu When close, b/f + C/D

-> Soshuu Geki . f + A
-> Ryouko Geki ->(LDM) f + B
. Ryuurou Shuu => In the air, d + B

Haiki Geki # qcb + A/C
Kuusajin Charge d,u + A/C
Soshuu Jin d,d + A
. Kirikae Kougeki During Soshuu Jin, press A
. Mangetsu Zan During Soshuu Jin, press B
. Taikyoku Ha During Soshuu Jin, b + B
. Shuusou Kyaku (high) § During Soshuu Jin, u + C
. Shuusou Kyaku (low) During Soshuu Jin, press C
. Stance Cancel During Soshuu Jin, press D
[DM] . Hou'ou Ressou Kyaku During Soshuu Jin, qcf,qcf + B
Mangetsu Zan *(D5) qcb + B/D
Ryouko Jin d,d + B
. Kirikae Kougeki # During Ryouko Jin, press A
. Kuusajin During Ryouko Jin, u + A
. Ko Ressou + During Ryouko Jin, press B
. Mouko Geki # During Ryouko Jin, press C
. Hiko Geki $ During Ryouko Jin, u + C
. Shuuko Geki # During Ryouko Jin, d + C
. Stance Cancel During Ryouko Jin, press D
[LDM] . Zen Shiki: Tsume Hiten Kyaku # During Ryouko Jin, qcf,qcf + AC

[DM] Hou'ou Tenbu Kyaku In the air, qcf,qcf + B/D
[DM] Hou'ou Ressou Kyaku qcf,qcf + B/D

[LDM] Zen Shiki: Tsume Hiten Kyaku # qcf,qcf + AC


-=( LEONA HEIDERN )=- -=( Ikari Warriors Team )=-

Order Backlash When close, b/f + C/D
Heidern Inferno In the air, when close, b/db/d/df/f + C/D

-> Strike Arch -> $,§ b/f + B
. Leo Kick . In the air, press CD

X-Calibur In the air, qcb + A/C
Baltic Launcher Charge b,f + A/C
Moon Slasher Charge d,u + A/C
Ground Saber *(B>LDM) Charge b,f + B/D
. Gliding Buster * During Ground Saber (D), f + D
Earring Bakudan 1 qcb + B/D
Earring Bakudan 2 b,d,db + B/D
. Heart Attack After Earring Bakudan 2, b,d,db + B/D

[DM] Rebel Spark qcb,hcf + B/D
[DM] V Slasher In the air, qcf,hcb + A/C

[LDM] V Slasher (aerial) qcf,qcf + AC


-=( RALF JONES )=- -=( Ikari Warriors Team )=-

Dynamite Headbutt When close, b/f + C/D

Vulcan Punch Press A/C repeatedly
Arm Block !,§ f,d,df + A/C
. Ralf Kick (low) # During a comboed Arm Block, hcb + B
. Ralf Kick (high) $ During a comboed Arm Block, hcb + D
Gatling Attack *(~2) Charge b,f + A/C
Kyukohka Bakudan Punch (ground) Charge d,u + A/C
Kyukohka Bakudan Punch (mid-air) In the air, qcf + A/C
Super Argentine Backbreaker £,! When close, hcf + B/D
Ralf Kick (low) # hcb + B
Ralf Kick (high) $ hcb + D

[DM] Baribari Vulcan Punch qcf,hcb + A/C
[DM] Umanori Vulcan Punch qcb,hcf + B/D

[LDM] Galactica Phantom £,!,§,@ qcf,qcf + AC


-=( CLARK STEEL )=- -=( Ikari Warriors Team )=-

Gallanting German When close, b/f + C/D
Death Lake Drive In the air, close, b/db/d/df/f + C/D

-> Stomping => b/f + B

Mount Tackle hcf + A/C
. Clark Lift During Mount Tackle, d,d + A
. Sleeper Lift (D.D.T.) During Mount Tackle, d,d + C
. Rolling Cradle During Mount Tackle, d,d + B/D
Shining Wizard hcb + A/C
Napalm Stretch f,d,df + A/C
Frankensteiner ! f,d,df + B/D
Super Argentine Backbreaker ! When close, hcf + B/D
. Flashing Elbow After Clark Lift, Napalm Stretch,
Frankensteiner or Super Argentine
Backbreaker, qcf + A/C

[DM] Ultra Argentine Backbreaker ! When close, hcb,hcb + A/C
[DM] Running Three ! hcf,hcf + B/D

[LDM] Ultra Argentine Backbreaker ! When close, hcb,hcb + AC


-=( GATO )=- -=( Outlaw Team )=-

Dan-Zetsu Tai When close, b/f + C/D

-> Sai-Gaku . $ f + A
-> Mu-ran-Geri . f + B

Shin-Ga * qcf + A/C
. Tsuika Kougeki After Shin-Ga, f,f + A/C
Fuu-Ga # qcb + B/D
. Kou-Ga During Fuu-Ga, press A
. Sen-Ga During Fuu-Ga, press B
. Kyuu-Ga During Fuu-Ga, press C
. Katsu-Ga #,* During Fuu-Ga, press D
Ura Fuu-Ga qcb + A/C
. Shun-Ga During Ura Fuu-Ga, press A
. Ou-Ga & During Ura Fuu-Ga, press B
. Mu-Ga ! During Ura Fuu-Ga, when close, press C
. Rou-Ga During Ura Fuu-Ga, press D

[DM] Zero Kiba qcf,qcf + A/C
[DM] Tatsu Kiba qcf,qcf + B/D

[LDM] Ten-Ryuu Retsu-Kiba f,d,df + AB (perform 3 times)


-=( BILLY KANE )=- -=( Outlaw Team )=-

Fisherman Throw When close, b/f + C/D

-> Great Spinning Kick . f + A
-> Pole Vault Kick . f + B
-> Flying Cane . $ df + A

Whirlwind Cane Press A repeatedly
Sparrow Dropper qcb + A/C
Three-Part Cane hcf + A/C
. Blazing Three-Part Cane During 3-Part Cane, qcf + A/C
Flying Assault Cane f,d,df + B/D
Fire Dragon Chaser &,£ qcb + B
Water Dragon Chaser &,*(2~3) qcb + D

[DM] Super Blazing Whirlwind Cane qcf,hcb + A/C
[DM] Great Whirlwind qcf,qcf + A/C

[LDM] Whirlwind Death Cane qcf,qcf + BD


-=( RYUJI YAMAZAKI )=- -=( Outlaw Team )=-

Throw When close, b/f + C/D

-> Stabbing ->(1) $ f + A

Double Return (absorb) qcf + A
Double Return (reflect) + qcf + C
Snake Arm #(C) qcb + A/B/C (can be held)
. Snake Trick While holding a Snake Arm, press D
Dagger of Judgment *(1) f,d,df + A/C
Foot Crush $(2) f,d,df + B
Sand Kick f,d,df + D
. Snake Arm #(C) During Sand Kick, qcb + A/B/C
Sadomazo &,* hcf + B/D
Exploding Headbutt ! When close, hcb,f + A/C

[DM] La Guillotine qcf,qcf + A/C
[DM] Yondan Drill ! When close, hcb,hcb + A/C (press A/C repeatedly)

[LDM] Berserk Fist ! A,A,f,B,C


-=( KING )=- -=( Female Team )=-

Hold Rush When close, b/f + C/D

-> Sliding Kick -> # df + D

Trap Venom qcf + A/C
Under Venom # qcf + B/D
Double Strike qcf,qcf + B/D
Trap Shot b,d,db + B/D
Tornado Kick '95 hcb + B/D

[DM] Silent Flash qcb,qcb + B/D
[DM] Illusion Dance qcf,hcb + B/D

[LDM] Phantom Strike #(A2;C1) qcf,qcf + A/C


-=( MAI SHIRANUI )=- -=( Female Team )=-

Fuusha Kuzushi When close, b/f + C/D
Yume Sakura In air, close, b/db/d/df/f + C/D

Triangle Jump Jump at a wall, then jump from it

-> Koku'en no Mai -> $ f + B
-> Benitsuru no Mai ->(1) #(1);@,§(2) df + B
. Dairin Fuusha Otoshi => $ In the air, db/d/df + A
. Ukihane . $,§ In the air, db/d/df + B
. Yusura Ume . $ In the air, db/d/df + D

Kachou Sen qcf + A/C
Ryuu Enbu *(C1) qcb + A/C
Musasabi no Mai (mid-air) In the air, qcb + A/C
Musasabi no Mai (ground) Charge d,ub/u/uf + A/C (can hold)
. Attack Hold A/C during Musasabi no Mai
. Tokitsubute ! During M. no Mai, close, d + D
. Yusura Ume $ During M. no Mai, d + A/C
. Ukihane $,§ During M. no Mai, d + B/D
Koyasen Tori *(D) qcb + B/D
Hissatsu Shinobi Bachi hcf + B/D

[DM] Kagero no Mai qcf,qcf + A/C
[DM] Chou H. Shinobi Bachi qcb,hcf + B/D

[LDM] Chou H. Shinobi Bachi qcb,hcf + BD


-=( BLUE MARY )=- -=( Female Team )=-

Head Throw When close, b/f + C/D

-> Hammer Arch -> $ b/f + A
-> Double Rolling ->(2) #(2) b/f + B
. M. B. S. C . In the air, press CD

Spin Fall $ qcf + A/C
. M. Spider During Spin Fall, qcf + A/C
Real Counter qcb + A/C
. Backdrop Real ! During Real Counter, hcf + A/C
M. Reverse Facelock & hcb + B
M. Headbuster & hcb + D
Vertical Arrow f,d,df + B/D
. M. Snatcher During Vertical Arrow, f,d,df + B/D
Straight Slicer #;*(B) Charge b,f + B/D
. Crab Crunch During Straight Slicer, qcf + B/D

[DM] M. Dynamite Swing qcf,qcf + B/D
[DM] M. Typhoon ! hcb,hcb + B/D

[LDM] M. Twister Rose qcf,hcb + AC


-=( BENIMARU NIKAIDO )=- -=( Benimaru Team )=-

Front Suplex When close, b/f + C/D
Spinning Knee Drop In the air, when close, b/db/d/df/f + C/D

-> Jackknife => f + B
. Flying Drill . In the air, d + D

Raijin Ken qcf + A/C (can be done in the air)
Raimei Tou qcb + A/C
Iai Geri * qcf + B/D
. Handou Sandan Geri * During Iai Geri, d,df + B/D
Shinkuu Katategoma * qcb + B/D

[DM] Gen'ei Hurricane qcb,qcb + B/D
[DM] Raikou Ken qcf,qcf + A/C

[LDM] Raikou Ken qcf,qcf + AC


-=( SHINGO YABUKI )=- -=( Benimaru Team )=-

Hatsugane When close, b/f + C/D

-> Goufu Kakko Dake -> f + B

100 Shiki: Oniyaki Mikansei f,d,df + A/C
114 Shiki: Aragami Mikansei * qcf + A
115 Shiki: Dokugami Mikansei * qcf + C
212 Shiki: Kototsuki Mikansei *(1);$(2) hcb + B/D
Shingo Kinsei Ore Shiki: Idouyoke qcb + A/C
Shingo Kinsei Ore Shiki: Nietogi !,*(~2) When close, f,d,df + B/D
Shingo Kick (ground) hcf + B/D
Shingo Kick (mid-air) In the air, qcf + B/D)

[DM] Burning Shingo qcb,hcf + A/C
[DM] Kake Hourin qcf,qcf + A/C

[LDM] Shingo K. O. S.: Gou Hinokuruma $(last) qcf,qcf + BD


-=( GORO DAIMON )=- -=( Benimaru Team )=-

Okuri Ashi Barai When close, b/f + C/D

-> Zujou Barai . df + C

Jiraishin f,d,df + A/C (C is a fake)
Kumo Tsukami Nage hcf + A
Kirikabu Gaeshi hcf + C
Tenchi Gaeshi ! When close, hcb,f + A/C
Chou Ukemi qcb + B/D
Chou Oosotogari ! When close, f,d,df + B/D

[DM] Jigoku Gokuraku Otoshi ! When close, hcb,hcb + A/C
[DM] Toumi & hcf + B/D

[LDM] Jigoku Gokuraku Otoshi ! When close, hcb,hcb + AC


-=( ATHENA ASAMIYA )=- -=( School Girls Team )=-

Psychic Throw When close, b/f + C/D
Psychic Shoot In the air, when close, b/db/d/df/f + C/D

Triangle Jump Jump at a wall, then jump from it

-> Renkantai =>(2) f + B
. Phoenix Bomb => $ In the air, d + B
-> Futtobashi -> f + AC

Psycho Ball Attack qcb + A/C
Psycho Sword * f,d,df + A/C (can be done in the air)
Psychic Teleport qcf + B/D
Phoenix Arrow *(~l) In the air, qcb + B/D
Psycho Reflector + qcb + B

[DM] Phoenix Fang Arrow In the air, qcb,qcb + B/D
[DM] Shining Crystal Bit hcb,hcb + A/C (can be done in the air)
. Cancel During S. Crystal Bit, press ABCD
. Crystal Shoot During S. Crystal Bit, qcb + A/C (can be held)

[LDM] Psychic 10 hcb,f + AC
. Sailor Punch During Psychic 10, qcf + A/C
. Psycho Sword During Psychic 10, f,d,df + A/C
. Fire Sword During Psychic 10, qcb + A/C
[DM] . Healing Athena During Psychic 10, qcf + AB
[DM] . KISS * Psycho Bomber During Psychic 10, qcb + CD
. Random Finish During Psychic 10, press ABCD


-=( HINAKO SHIJO )=- -=( School Girls Team )=-

Tasuki Nage When close, b/f + C/D

-> Maemitsu Tataki => df + A
-> Ketaguri . #,§ df + D

Tsukidashi *(A3;C5) Press A/C repeatedly
Tsuki Otoshi £(1);*(2);§(C3) qcb + A/C
Chou Zutsuki hcf + A/C
Kaburi Yori ! When close, hcb,f + A/C
. Tsuki Hanashi After Kaburi Yori, qcf + A
. Kake Nage After Kaburi Yori, qcf + B
. Uwate Nage After Kaburi Yori, qcf + C
. Yorigiri After Kaburi Yori, qcf + D
Kote Nage hcf + B/D

[DM] Ooichiban qcf,qcf + A/C
[DM] Gasshou Hineri hcf,hcf + B/D

[LDM] Morote Tsuki qcb,hcf + AC


-=( MALIN )=- -=( School Girls Team )=-

Malin Rocket When close, b/f + C/D

Triangle Jump Jump at a wall, then jump from it

-> Beni Sasori -> $ f + B

Suzume Bachi (ground) qcf + A/C
. Suzume Bachi (mid-air) After Suzume Bachi, direction + AC (up to 3x)
Suzume Bachi (anti-air) f,d,df + A/C
. Suzume Bachi (mid-air) After Suzume Bachi, direction + AC (up to 3x)
Suzume Bachi (mid-air) In the air, press a direction + AC (up to 3x)
Onigumo qcb + A/C
Doku Sasori * hcf + B/D

[DM] Jou'ou Bachi In the air, qcf,qcf + A/C
[DM] Kagero qcf,qcf + B/D

[LDM] Tsuzuchi $ qcf,qcf + A/C
. Suzume Bachi (mid-air) After Tsuzuchi, direction + AC (up to 3x)


-=( K' )=- -=( K' Team )=-

Spot Pile When close, b/f + C/D

-> One Inch -> $,§,@ f + A
-> Knee Assault => f + B

Iron Trigger qcf + A/C
. Second Shoot During Iron Trigger, f + B
. Second Shell During Iron Trigger, f + D
. Blackout During Iron Trigger, b + B/D
Air Trigger In the air, qcf + B/D
Crow Bites *(A;C~2) f,d,df + A/C
. Crow Bites Plus During Crow Bites (C), f + B/D
Blackout qcf + B/D
Minutes Spike (mid-air) £ In the air, qcb + B/D
Minutes Spike (ground) qcb + B/D
. Narrow Spike #,* During Minutes Spike (ground), qcb + B/D

[DM] Heat Drive qcf,qcf + A/C (can be held)
[DM] Heaven's Drive qcf,qcf + B/D

[LDM] Chain Drive qcf,hcb + AC


-=( MAXIMA )=- -=( K' Team )=-

Choking Vise When close, b/f + C/D

-> Mongolian =>(L/DM) $,£ f + A
-> M9 Maxima Missile => df + C

System 1/2: Maxima Scramble qcf + A/C
. Double Bomber *(2) During Maxima Scramble, qcf + A/C
.. Bulldog Press During Double Bomber, qcf + A/C
System 3: Maxima Lift ! hcb + B/D
. Centaur Press During System 3: Maxima Lift, f + B/D
M4 Vapour Cannon @ qcb + A/C
M11 Dangerous Arch ! When close, hcf + B/D
M19 Blitz Cannon f,d,df + B/D

[DM] Bunker Buster £ qcf,qcf + A/C
[DM] Maxima Revenger ! When close, hcb,hcb + B/D

[LDM] MX-II Final Cannon hcb,f + AC


-=( WHIP )=- -=( K' Team )=-

Zed When close, b/f + C/D

-> Whip Shot . f + A (press A 5 times)
. Spiral Pick . In the air, press CD

Desert Eagle # b,d,db + A/C (press A/C 5x)
Boomerang Shot "Code: SC" *(1) hcf + A/C
Hook Shot "Code: TEMPEST" In the air, qcb + A/C
Strength Shot Type A "Code: SUPERIOR" *(1),$(2) hcb + A (can be held)
Strength Shot Type B "Code: FORCE" *(1) hcb + B (can be held)
Strength Shot Type C "Code: VICTORY" *(1),#(2) hcb + C (can be held)
. Strength Shot Type D "Code: RAIN" When holding, press D

[DM] Sonic Slaughter "Code: KW" qcb,hcf + A/C

[LDM] Sonic Slaughter "Code: KW" qcb,hcf + AC


-=( KYO KUSANAGI )=- -=( 3 Sacred Weapons )=-

Issetsu Seoi Nage When close, b/f + C/D

-> Goufu You -> $ f + B
. Naraku Otoshi . $,§ In the air, d + C
-> 88 Shiki . # df + D

75 Shiki: Kai qcf + B/D, B/D
100 Shiki: Oniyaki *(1) f,d,df + A/C
114 Shiki: Aragami £ qcf + A
. 128 Shiki: Kuushou During 114 Shiki Aragami, qcf + A/C
.. 127 Shiki: Yano Sabi $ During 128 Shiki Kuushou, press A/C
.. 125 Shiki: Nana Se During 128 Shiki Kuushou, press B/D
. 127 Shiki: Yano Sabi During 114 Shiki Aragami, hcb + A/C
.. Ge Shiki: Migiri Ugachi # During 127 Shiki Yano Sabi, press A/C
.. 125 Shiki: Nana Se During 127 Shiki Yano Sabi, press B/D
115 Shiki: Dokugami qcf + C
. 401 Shiki: Tsumi Yomi During 115 Shiki Dokugami, hcb + A/C
.. 402 Shiki: Batsu Yomi During 401 Shiki Tsumi Yomi, f + A/C
... 100 Shiki: Oniyaki During 402 Shiki B. Yomi, f,d,df + A/C
427 Shiki: Hikigane *(B) hcb + B/D
707 Shiki: R.E.D. KicK § b,d,db + B/D

[DM] Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held)
[DM] 182 Shiki qcf,qcf + A/C (can be held)

[LDM] The 1st of 3 Divine Techniques qcf,qcf + AC


-=( IORI YAGAMI )=- -=( 3 Sacred Weapons )=-

Sakahagi When close, b/f + C/D

-> Yumebiki =>(2) f + A, A
-> Goufu In "Shinigami" . $ f + B
. Yuri Ori => × In the air, b + B

Kuzukaze ! When close, hcb,f + A/C
100 Shiki: Oniyaki *(C~2) f,d,df + A/C
108 Shiki: Yami Barai $,§(3) qcf + A/C
147 Shiki: Aoi Hana qcb + A/C (perform 3 times)
212 Shiki: Koto Tsuki In hcb + B/D

[DM] Ura 108 Shiki: Ya Sakazuki qcb,hcf + A/C (can be held)
[DM] Kin 1211 Shiki: Ya Otome qcf,hcb + A/C

[DM] . Ura 316 Shiki: Saika During Ya Otome, qcf(x4) + AC
[LDM] The 2nd of 3 Divine Techniques qcf,hcb + AC


-=( CHIZURU KAGURA )=- -=( 3 Sacred Weapons )=-

To select Chizuru, on the character select screen, press:
u,ub,b,db,d,df,f,uf,f,df,d,db then press any button.

Reigetsu When close, b/f + C/D

-> Jokatsu: Sousou (Zheng Zheng) -> $ f + A
-> Jokatsu: Sousou (Cang Cang) . f + B
-> Jokatsu: Sousou (Cong Cong) -> # df + B
. Jokatsu: Saisai . In the air, press CD

100 Katsu: Tenjin no Kotowari f,d,df + A/C
108 Katsu: Tamayura no Shitsune +,§,$(C) qcf + A/C
212 Katsu: S.no Norito (Tatakitsuke) qcb + A/B/C/D
. Tenzui $(B) After 212 Katsu, qcb + A/B/C/D
212 Katsu: S.no Norito (Uchiage) b,d,db + A/B/C/D
. Tenzui After 212 Katsu, qcb + A/B/C/D
212 Katsu Otsu Shiki: C. no Isshin $ d,d + A/B/C/D
Jokatsu: Houhou * f,d,df + B/D

[DM] Rimen 1 Katsu: Sanrai no Fujin qcf,qcf + B/D
[DM] Rimen 85 Katsu: R. no Ishizue qcb,hcf + A/C

[LDM] The 3rd of 3 Divine Techniques qcf,qcf + AC


-=( KUSANAGI )=- -=( Solo Player )=-

To select Kusanagi, on the character select screen, press:
d,db,b,ub,b,db,d,df,f,uf then press any button.

Issetsu Seoi Nage When close, b/f + C/D

-> Goufu You => $(2) f + B
. Naraku Otoshi . $,§ In the air, d + C
-> 88 Shiki . # df + D

75 Shiki: Kai qcf + B/D, B/D
100 Shiki: Oniyaki £ f,d,df + A/C
101 Shiki: Oboro Guruma b,d,db + K
108 Shiki: Yami Barai qcf + A/C
212 Shiki: Koto Tsuki You hcb + B/D
910 Shiki: Nue Tsumi & qcb + A/C

[DM] Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held)

[LDM] Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held)


-=( MAKI KAGURA )=- -=( Sub Boss )=-

Kaiten When close, b/f + C/D

-> Jokatsu: Sousou (Zheng Zheng) -> b/f + A
-> Jokatsu: Sousou (Cang Cang) . f + B
-> Jokatsu: Sousou (Cong Cong) -> # df + B

100 Katsu: Tenjin no Kotowari f,d,df + A/C
108 Katsu: Tamayura no Shitsune § qcf + A/C
212 Katsu: Shinsoku no Norito qcb + A/C
212 Katsu Otsu Shiki: Choumon no Isshin d,d + A/B/C/D
. 108 Katsu: Tamayura no Shitsune § During 212 K. O. (A/B), qcf + A/C
. 212 Katsu: Shinsoku no Norito During 212 K. O. (A/B), qcb + A/C
Rimen 85 Katsu: Reigi no Ishizue ! qcb + B

[DM] Rimen 1 Katsu: Sanrai no Fujin qcf,qcf + B/D
[DM] Rimen 85 Katsu: Reigi no Ishizue qcb,hcf + A/C


-=( ADEL BERNSTEIN )=- -=( BOSS )=-

Scorpion Deathlock When close, b/f + C/D

-> Double Tomahawk => $(2) df + B
-> Futtobashi . df + C
-> Beads Destruction =>(2~3) $(2) df + D

Dark Barrier + df + A
Reppukyaku qcf + B/D
Combo Reppukyaku (hop kick) * Cancel a normal or command into qcf + B
Combo Reppukyaku (fireball) $,§(2) Cancel a normal or command into qcf + D
God Press ! qcb + A/C

[DM] Genocide Cutter #(D1) f,d,df + B/D

[LDM] Gigantic Pressure qcf + A/C


-=( MUKAI )=- -=( BOSS )=-

"Throw" When close, b/f + C/D

"Rock Throw" qcf + A/C
"Rising Pillar" qcb + A/B/C/D
"Falling Pillar" $ f,d,df + A/C
"Petrifying Grab" ! When close, hcb,f + A/C

[DM] "Multiple Pillars" $(3) qcf,qcf + A/C

[LDM] "Petrifying Flash" qcb,hcf + AC

===============================================================================

Copyright 2004 Filipe Xavier
This document is for personal use only. It may not be modified, sold, used
for profitable purposes or reproduced in any sort of media without my express
permition.

End of file. Thanks for reading.
 
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